Running into a little problem with latest stable build. Let's say I have 100 instanced geometry pieces. If I go to displace them with 2D texture and view dependent, it will to subdivide everyone single piece the same way even though 99 of them aren't in the camera's viewport?
The reason I ask is because I see the translate geometry going crazy until I run out of ram.
-Scott
The reason I ask is because I see the translate geometry going crazy until I run out of ram.
-Scott
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