Is there going to be some support for this in the near future? fake decay settings work in max, so would it be hard to have the option?
I know it's a physically based renderer and is scale dependent, but surely there must be a better way of controlling light decay over an area than changing the scale.
I know it's a physically based renderer and is scale dependent, but surely there must be a better way of controlling light decay over an area than changing the scale.
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