Hi there,
I have a basic plane with V-Ray fur attached to it. To this plane I have a basic file textured VRayMlt with correct uv mapping.
However instead of getting a result I'd expect to the texture map in the below screenshot, I seem to be getting random fur colours thrown into the white part of the map.
V-Ray Fur node is using map1 which is the correct map to the object's uv set.
Are there any fur parameters that could help clean this up? The stripes are slightly visible in the draft render so it's half way there.
I have a basic plane with V-Ray fur attached to it. To this plane I have a basic file textured VRayMlt with correct uv mapping.
However instead of getting a result I'd expect to the texture map in the below screenshot, I seem to be getting random fur colours thrown into the white part of the map.
V-Ray Fur node is using map1 which is the correct map to the object's uv set.
Are there any fur parameters that could help clean this up? The stripes are slightly visible in the draft render so it's half way there.
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