Anyone else getting this? As I work, detaching, or attaching, or even just deselecting a mesh, its material keeps switching
to the default swatch,.. usually the top texture checkbox in the UV texture editor.
Happens with one shader or multiples applied since some of our meshes came from 3dmax. Too bad maya doesn't have material Id's like max.
thx
to the default swatch,.. usually the top texture checkbox in the UV texture editor.
Happens with one shader or multiples applied since some of our meshes came from 3dmax. Too bad maya doesn't have material Id's like max.
thx
Comment