I was wondering if anyone had a working method for setting up vector displacement from maps generated in the new version of ZBrush?
I have tried in every way I can think of. I've tried the mudbox workflow in case that worked. I can get it to render in mental ray fine by outputting the RGB colour into the vector displacement part of the displacement node and setting the vector encoding to absolute and space to world.
I'm unsure if displacement bounds should be explicit or auto?(it doesnt seem to make a difference) same with keep continuity.
I keep getting results similar to the attached file.
I will continue to look into how it's done and post if I find out.
Thanks
I have tried in every way I can think of. I've tried the mudbox workflow in case that worked. I can get it to render in mental ray fine by outputting the RGB colour into the vector displacement part of the displacement node and setting the vector encoding to absolute and space to world.
I'm unsure if displacement bounds should be explicit or auto?(it doesnt seem to make a difference) same with keep continuity.
I keep getting results similar to the attached file.
I will continue to look into how it's done and post if I find out.
Thanks
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