Noticing a bit of a hangup in the RT renderer if you're doing displacement or subdivision. It seems to need to calculate the result before every single RT update, which means you need to wait 15-30 seconds before RT begins tracing the frame.
Is there any way to get around this? It should be just calculating it once when you hit the IPR button, and not updating every time you change something, right?
Is there any way to get around this? It should be just calculating it once when you hit the IPR button, and not updating every time you change something, right?
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