Our compers have been experiencing a few problems with fringing when using multi-matte ID passes and after abit of forum searching it seems it could be the 'consider for anti-aliasing' check box. I've not gone back over an older render/comp yet and checked, but one thing I have noticed on a test scene is that if I check that box, the main beauty render sampling seems to be affected.
Is this correct? and whats the proper workflow for making multi-matte passes
Below is two beauty render elements differenced, the only change between the two renders was checking 'consider for AA' on the multi-matte render element, I also upped the exposure to show the difference more clearly.
Cheers
Martin
Is this correct? and whats the proper workflow for making multi-matte passes
Below is two beauty render elements differenced, the only change between the two renders was checking 'consider for AA' on the multi-matte render element, I also upped the exposure to show the difference more clearly.
Cheers
Martin
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