We're rendering some hair with Yeti, its a 400 frame animation and we have 20 random frames that consistently crash on rendering, tried them on different machines on the farm and it doesn't seem to make a difference.
Can anyone make sense of the log error. It does the light cache pre-pass then crashes when it starts the actual render. The Warning: Invalid Geo is in the logs for the frames that render fine so don't think its that...
Thanks for any help!
Can anyone make sense of the log error. It does the light cache pre-pass then crashes when it starts the actual render. The Warning: Invalid Geo is in the logs for the frames that render fine so don't think its that...
Thanks for any help!
Code:
Fri May 4 12:25:39 2012 - [2012/May/4|12:25:39] V-Ray: Rendering image... [2012/May/4|12:29:44] V-Ray warning: Invalid geometric normal (5.86509e-13 0 6.85784e-13) for "<unknown>". Fri May 4 12:29:44 2012 - Warning: Invalid geometric normal (5.86509e-13 0 6.85784e-13) for "<unknown>". [2012/May/4|12:29:49] V-Ray warning: Invalid geometric normal (5.81009e-13 -0 6.91521e-13) for "<unknown>". Fri May 4 12:29:49 2012 - Warning: Invalid geometric normal (5.81009e-13 -0 6.91521e-13) for "<unknown>". Fri May 4 12:29:49 2012 - Fri May 4 12:29:49 2012 - maya encountered a fatal error Fri May 4 12:29:49 2012 - Fri May 4 12:29:49 2012 - Signal: 11 (Unknown Signal) Fri May 4 12:29:49 2012 - Stack trace: Fri May 4 12:29:49 2012 - /lib64/libpthread.so.0() [0x332020f210] Fri May 4 12:29:49 2012 - VUtils::MaxHairBSDF::eval(VUtils::VRayContext const&, VUtils::Vector const&, VUtils::Color&, VUtils::Color&, float, int) Fri May 4 12:29:49 2012 - VUtils::PhotoAreaLightSampler::sampleColor(VUtils::VRayContext const&, VUtils::VRayContext&, float, float&) Fri May 4 12:29:49 2012 - VUtils::DefaultDMCSampler::sample(VUtils::AdaptiveColorSampler&, VUtils::VRayContext const&, VUtils::VRayContext&, int, unsigned int) Fri May 4 12:29:49 2012 - VUtils::PhotoAreaLightSampler::computeValue(VUtils::VRayContext const&, float) Fri May 4 12:29:49 2012 - VUtils::PhotoAreaLight::evalLight(VUtils::VRayContext const&, VUtils::BRDFSampler&, VUtils::IrradSample*, VUtils::PhotoAreaLightSampler&) Fri May 4 12:29:49 2012 - DomeLight::eval(VUtils::VRayContext const&, VUtils::BRDFSampler&, VUtils::IrradSample*) Fri May 4 12:29:49 2012 - VUtils::VRayPluginLightManager::eval(VUtils::VRayContext const&, VUtils::BRDFSampler&) Fri May 4 12:29:49 2012 - GlobIllumMap::eval(VUtils::VRayContext const&, VUtils::BRDFSampler&, int) Fri May 4 12:29:49 2012 - VUtils::DefaultGlobalLightManager::evalLight(VUtils::VRayContext const&, VUtils::BRDFSampler&) Fri May 4 12:29:49 2012 - VUtils::VRayContext::evalLight(VUtils::BSDFSampler&) Fri May 4 12:29:49 2012 - evalBSDF(VUtils::VRayContext&, VUtils::BSDFSampler*, VUtils::Color const&) Fri May 4 12:29:49 2012 - MtlSingleBRDF::shade(VUtils::VRayContext&) Fri May 4 12:29:49 2012 - RenderChannelMultiMatte::shade(VUtils::VRayContext&) Fri May 4 12:29:49 2012 - RenderChannelExtraTex::shade(VUtils::VRayContext&) Fri May 4 12:29:49 2012 - RenderChannelMultiMatte::shade(VUtils::VRayContext&)
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