Announcement

Collapse
No announcement yet.

Can't batch render

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Can't batch render

    Hey everybody,

    I have a scene, which just doesn't batch render. Normal rendering is fine. I think the problem is due to old shave nodes (exported guides, which I'm now using for Maya hair with a vrayhair material), since it displayed warning messages that it can't find required shave nodes even though there is no shave in the scene.

    Well i tried Optimize Scene Size, which didn't get rid of those unknown nodes and eventually deleted the shaveGlobals manually using

    lockNode -lock 0 shaveGlobals
    delete `ls -type shaveGlobals`

    Now I don't have any warning messages, however I still can't batch render... .

    ( I'm able to batch render in other scenes though..)

    Hope someone has a solution.

    Kind regards,
    Sebastian

    (I'm rather new to vray, sorry if this is very simple :P)



    This is all I'm getting from the batch render:


    Starting "C:\progra~1\Autodesk\Maya2012\bin\mayabatch.e xe"
    [2012/May/6|05:18:11] V-Ray: V-Ray for Maya version 2.20.01 EDU from F
    , 17:54:57
    [2012/May/6|05:18:11] V-Ray: V-Ray core version is 2.00.01
    File read in 6 seconds.
    Result: C:/Users/Sebastian/Desktop/eine_kleine_elfe/sophie/scenes/scen
    rung_proxy.mb

    V-Ray: Starting render
    [2012/May/6|05:18:20] V-Ray: Loading plugins from "C:\Program Files\Au
    a2012/vray/vrayplugins/vray_*.dll"
    [2012/May/6|05:18:20] V-Ray: 109 plugin(s) loaded successfully
    [2012/May/6|05:18:20] V-Ray: Finished loading plugins.
    [2012/May/6|05:18:20] V-Ray: Exporting scene to V-Ray.
    [2012/May/6|05:18:20] V-Ray: Parsing light links time 0h 0m 0.1s (0
    [2012/May/6|05:18:20] V-Ray debug: No image file name specified; using
    e
    [2012/May/6|05:18:20] V-Ray debug: Using image file prefix "scenen_opt
    roxy"
    [2012/May/6|05:18:20] V-Ray debug: Exporting scene lights.
    [2012/May/6|05:18:20] V-Ray debug: NDAG: 58650
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Diffuse
    annelColor - 51B857D0
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Reflectio
    rChannelColor - 51B85890
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Refractio
    rChannelColor - 51B85950
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Shadow -
    nnelColor - 51B85A10
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Specular
    hannelColor - 51B85AD0
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Lighting
    hannelColor - 51B85B90
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_GI - Ren
    Color - 51B85C50
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Caustics
    hannelColor - 51B85D10
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Total_Lig
    erChannelColor - 51B85DD0
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Reflectio
    - RenderChannelColor - 51B85E90
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Refractio
    - RenderChannelColor - 51B85F50
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Backgroun
    rChannelColor - 51B86010
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Normals
    annelNormals - 13947D90
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Z_depth
    annelZDepth - 47CC6800
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Material_
    RenderChannelColor - 51B860D0
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_SSS - Re
    lColor - 51B86190
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Object_ID
    ChannelNodeID - 51B185A0
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Sample_Ra
    erChannelColor - 51B86250
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Multi_Mat
    erChannelMultiMatte - 4A19E320
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Multi_Mat
    RenderChannelMultiMatte - 4A19E4C0
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Multi_Mat
    enderChannelMultiMatte - 4A19E590
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Multi_Mat
    derChannelMultiMatte - 4A19E660
    [2012/May/6|05:18:20] V-Ray debug: + creating plugin: vrayRE_Multi_Mat
    derChannelMultiMatte - 4A19E730
    [2012/May/6|05:18:20] V-Ray debug: Exporting scene geometry and materi
    [2012/May/6|05:18:20] V-Ray debug: Number of dependency nodes: 59200
    [2012/May/6|05:18:20] V-Ray: Translating scene geometry for V-Ray
    [2012/May/6|05:18:21] V-Ray: (Estimated time remaining: 0h 0m 1.0s
    mpleted
    [2012/May/6|05:18:21] V-Ray: (Estimated time remaining: 0h 0m 0.9s
    mpleted
    [2012/May/6|05:18:21] V-Ray: (Estimated time remaining: 0h 0m 0.7s
    mpleted
    [2012/May/6|05:18:21] V-Ray: (Estimated time remaining: 0h 0m 0.7s
    mpleted
    [2012/May/6|05:18:21] V-Ray: (Estimated time remaining: 0h 0m 0.5s
    mpleted
    [2012/May/6|05:18:21] V-Ray: (Estimated time remaining: 0h 0m 0.4s
    mpleted
    [2012/May/6|05:18:21] V-Ray: (Estimated time remaining: 0h 0m 0.3s
    mpleted
    [2012/May/6|05:18:21] V-Ray: (Estimated time remaining: 0h 0m 0.2s
    mpleted
    [2012/May/6|05:18:21] V-Ray: (Estimated time remaining: 0h 0m 0.1s
    mpleted
    [2012/May/6|05:18:24] V-Ray: Total time translating scene for V-Ray 0
    s (3.4 s)
    [2012/May/6|05:18:24] V-Ray: Rendering.
    [2012/May/6|05:18:24] V-Ray debug: Setting up sequence data.
    [2012/May/6|05:18:24] V-Ray debug: Setting render channels.
    [2012/May/6|05:18:24] V-Ray: Pre-render export.
    [2012/May/6|05:18:24] V-Ray: Pre-render export
    [2012/May/6|05:18:24] V-Ray debug: nPreFrames=2, numSubframes=2

  • #2
    Any ideas? I Need to get this scene Rendering on Rebus tonight.

    Comment


    • #3
      Well, it actually does batch render. It just takes 30 minutes to start for whatever reason... .

      Comment


      • #4
        Remove the pre render shave callback text from the common tab in render globals? Thats a problem I've had.

        Comment


        • #5
          Hey, in case anyone else has to get rid of shave nodes in the scene. I had to also remove the pre render shave callback scripts and additionally use this,

          lockNode -lock 0 shaveGlobals
          delete `ls -type shaveGlobals`

          to delete the shave nodes manually. It still takes a long time to start but thats another problem I suppose.

          (thanks refract for your reply. )

          Cheers

          Comment

          Working...
          X