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Out Transparency from projection node not calculated properly in vray renders

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  • Out Transparency from projection node not calculated properly in vray renders

    projectionAlphaBug_002.ma.zip

    Hi,
    I am trying to use a maya projection node's outTransparency. When I render in Maya renderer I get the expected result but when I render with vray I see the the outTransparency is not correct - it's just a copy of the outAlpha.
    This is a major problem for us since it prohibits the use of layered texture projections using transparency which we need for a job currently in progress. Is this an issue you are aware of and can it be fixed quickly?
    Thanks,

    Philip

    Please see attached maya file.
    Example renders:
    Maya render:
    Click image for larger version

Name:	mayaRender.jpeg
Views:	1
Size:	52.6 KB
ID:	876559
    Vray render:
    Click image for larger version

Name:	vrayRender.jpg
Views:	1
Size:	20.4 KB
ID:	876560

  • #2
    Thanks for the pointer; yes, we should be able to will fix it quickly.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Hi,

      This issue should be fixed in the next nightly build.
      Please test and report if there are any more problems.

      /Teodor
      V-Ray developer

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