Heya,
I´m rendering some clouds with VRay for an actuall project.
So I have created some nice looking cloud containers with Maya fluids.
Each container renders pretty quick and has no render errors (I´ve added the VRay settings for each container rendertype: phoenixFD; step size 0.1; max steps 1000-10000 depending on how big the fluid container is)
So if I render the containers wihtou and overlapping or intersection, everything is fine....
But by the time I intersect them one of the containers gets cut of by the other, so I only see on fluid and not both of them.
This means, any time they overlap, only the front fluid is visible in rendering and the whole bounding box of the container is cutting out the fluids behind .-(
The scene contains only one directional light and GI is not used for know.
Any chance to fix this problem soon, or a sollution for my problem would be nice.
thanks in advance Paul
I´m rendering some clouds with VRay for an actuall project.
So I have created some nice looking cloud containers with Maya fluids.
Each container renders pretty quick and has no render errors (I´ve added the VRay settings for each container rendertype: phoenixFD; step size 0.1; max steps 1000-10000 depending on how big the fluid container is)
So if I render the containers wihtou and overlapping or intersection, everything is fine....
But by the time I intersect them one of the containers gets cut of by the other, so I only see on fluid and not both of them.
This means, any time they overlap, only the front fluid is visible in rendering and the whole bounding box of the container is cutting out the fluids behind .-(
The scene contains only one directional light and GI is not used for know.
Any chance to fix this problem soon, or a sollution for my problem would be nice.
thanks in advance Paul
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