Hi all,
After 6h of research, i found why my lighing is fine with a lambert material, but not with a VRayFastSSS2 material.
Here the step :
1) Create a plane and a sphere
2) Create directionalLight
3) Add a VRayFastSSS2 on all objects
4) Select all objects and the light : lighting/shading ---> break light links/break shadows link
Render.
Great, you have a dark image.
Now, select you VRayFastSSS2, set the "single scatter" to "Raytraced (solid)"
Render.
You will see your plane, not the sphere.
Bug between : object with no thickness (simple face) + SSS in raytraced solid mode + light link.
The light link doesn't work with object which have no thickness and sss in raytraced solid mode.
Difficult to found...
I am in production, it is possible to fix this bug quickly please ? (i can not render properly my scene).
I don't know a workarround for this.
Scene is here :
bugLightLinkSSS.zip
Thanks.
After 6h of research, i found why my lighing is fine with a lambert material, but not with a VRayFastSSS2 material.
Here the step :
1) Create a plane and a sphere
2) Create directionalLight
3) Add a VRayFastSSS2 on all objects
4) Select all objects and the light : lighting/shading ---> break light links/break shadows link
Render.
Great, you have a dark image.
Now, select you VRayFastSSS2, set the "single scatter" to "Raytraced (solid)"
Render.
You will see your plane, not the sphere.
Bug between : object with no thickness (simple face) + SSS in raytraced solid mode + light link.
The light link doesn't work with object which have no thickness and sss in raytraced solid mode.
Difficult to found...
I am in production, it is possible to fix this bug quickly please ? (i can not render properly my scene).
I don't know a workarround for this.
Scene is here :
bugLightLinkSSS.zip
Thanks.
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