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Another serious bug : VRayFastSSS2 + no thickness + light link : boom

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  • Another serious bug : VRayFastSSS2 + no thickness + light link : boom

    Hi all,
    After 6h of research, i found why my lighing is fine with a lambert material, but not with a VRayFastSSS2 material.
    Here the step :
    1) Create a plane and a sphere
    2) Create directionalLight
    3) Add a VRayFastSSS2 on all objects
    4) Select all objects and the light : lighting/shading ---> break light links/break shadows link

    Render.
    Great, you have a dark image.

    Now, select you VRayFastSSS2, set the "single scatter" to "Raytraced (solid)"
    Render.

    You will see your plane, not the sphere.
    Bug between : object with no thickness (simple face) + SSS in raytraced solid mode + light link.
    The light link doesn't work with object which have no thickness and sss in raytraced solid mode.

    Difficult to found...

    I am in production, it is possible to fix this bug quickly please ? (i can not render properly my scene).

    I don't know a workarround for this.

    Scene is here :
    bugLightLinkSSS.zip

    Thanks.
    www.deex.info

  • #2
    I'm looking into it, but in any case you can always render an additional pass...

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      So this is fixed for the next nightly build tomorrow; please test it and let me know if there are issues.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment

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