I've got Shave 6.0.70 and Vray 2.21 working in maya 2012.
Obviously, I'd like to use VRayMtlHair3, but the workflow is unclear to me, and I can't confirm it's using the new shader.
1. How do I apply the Hair3 shader? Rt click and assign to shaveHair?
2. How do I confirm that the Hair3 is actually applied. Is there a verbose debug mode that shows all the plugins that are being used? I don't want to use Joe's shader.
3. Do I control the shading via the shave node or hair3?
4. Do I use the vray prim or geometry type?
Scratching my head a bit here, any ideas appreciated.
Zach
Obviously, I'd like to use VRayMtlHair3, but the workflow is unclear to me, and I can't confirm it's using the new shader.
1. How do I apply the Hair3 shader? Rt click and assign to shaveHair?
2. How do I confirm that the Hair3 is actually applied. Is there a verbose debug mode that shows all the plugins that are being used? I don't want to use Joe's shader.
3. Do I control the shading via the shave node or hair3?
4. Do I use the vray prim or geometry type?
Scratching my head a bit here, any ideas appreciated.
Zach
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