Hi,
I have a problem with the material VRayFastSSS2 and Maya Spot light.
1) Create a sphere
2) Create a spot light : intensity 15, decay rate linear, cone angle 40, raytrace shadows ON.
3) Add VRayFastSSS2 on your sphere, preset "marble (white)", simple scatter to raytraced (solid).
Render :
Now, connect a "checker" into the diffuse and sub surface color of the VRayFastSSS2.
Render :
What is wrong with the spot light ?
Why, when i add a texture, i have this ? Without texture, it works.
Same render, but with a VrayLightRect (not the spot light) :
Scene here :
sssSpot.zip
Maya 2012, win64, V-Ray for Maya version 2.25.01, revision 22344 from Sep 2 2012, 01:36:01
Thanks.
I have a problem with the material VRayFastSSS2 and Maya Spot light.
1) Create a sphere
2) Create a spot light : intensity 15, decay rate linear, cone angle 40, raytrace shadows ON.
3) Add VRayFastSSS2 on your sphere, preset "marble (white)", simple scatter to raytraced (solid).
Render :
Now, connect a "checker" into the diffuse and sub surface color of the VRayFastSSS2.
Render :
What is wrong with the spot light ?
Why, when i add a texture, i have this ? Without texture, it works.
Same render, but with a VrayLightRect (not the spot light) :
Scene here :
sssSpot.zip
Maya 2012, win64, V-Ray for Maya version 2.25.01, revision 22344 from Sep 2 2012, 01:36:01
Thanks.
Comment