I've hit a snag with rendering a exported vrscene.
I'm exporting vrscenes from maya and then using vray standalone to render on other machines. But the vrscenes seem to be using the 'persp' camera *not* the camera specified in the 'Renderable Camera' section of the 'VRay Common' render settings tab.
I've opened one of these vrscenes in a text editor and can only find the transformation matrix (stored in Hex format), which makes sense but makes it hard to debug. It seems like when the vrscene is written out it's writing out the wrong camera data.
Has anyone seen this before and if so is there a workaround? Could it be a naming issue with the animating camera?
Thanks
I'm exporting vrscenes from maya and then using vray standalone to render on other machines. But the vrscenes seem to be using the 'persp' camera *not* the camera specified in the 'Renderable Camera' section of the 'VRay Common' render settings tab.
I've opened one of these vrscenes in a text editor and can only find the transformation matrix (stored in Hex format), which makes sense but makes it hard to debug. It seems like when the vrscene is written out it's writing out the wrong camera data.
Has anyone seen this before and if so is there a workaround? Could it be a naming issue with the animating camera?
Thanks
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