Hi, I'm trying to exclude some hair and other pieces of geometry from the Vray Toon Node. I understand what Affected Objects Set is supposed to do but how do I add objects to that set in maya, it doesn't let me type anything in there so. . .? What's is that map button supposed to do?
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Vray Toon/ Affected Objects Set
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You can use the Relationship editor to assign objects to the V-Ray toon set. I think the button was supposed to do just that - open the Relationship editor with the set selected, but it doesn't seem to be working for whatever reason...
Best regards,
VladoI only act like I know everything, Rogers.
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Ah ok, that kinda makes sense. I know how to use the connection editor but I'm not sure what channels to use. For example if I wanted to include or exclude the head geometry. Which node channel in the CE do I use for the head? Plus I only see exclude in the Vray Toon node on the right hand collumn within the connection editor. Include doesn't appear to be an option.
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You can do the following:
*) Create an empty set (Create > Sets > Set);
*) Select the set in the Outliner and open the Connection editor (Window > General editors > Connection Editor)
*) Select VRayToon in the Outliner and click on the "Reload Right" button in the Connection Editor
*) Click any output of the Set (e.g. borderConnections) and connect it to the "excludeList" input of VRayToon
*) Use the Relationship editor (Window > Relationship Editors > Sets) to connect objects to the set, which will be affected by V-Ray toon.
Best regards,
VladoI only act like I know everything, Rogers.
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Hello Vlado,
the Set In/Exclusion doesn´t seem to work in our build ( vray_adv_22501_maya2013_x64_22488 )
I attached a picture for you. Tried with border connections Output as well, which doesn´t work either. (for the dirt texture "used by" always worked fine)
I just can use the toon shader on all objects or none.
thanks in advance!
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