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Renders really slow with baked light cache

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  • Renders really slow with baked light cache

    I have a scene that took about 40 min per frame to render on the farm with both irradiance map and light cache set to single frame.

    When I baked out my GI using incremental add to current frame on the IR map, and fly through on the lightcache (both with use camera path set to on), my render times skyrocketed to 170-200 min per frame.

    I first baked out the lightcache by setting both primary and secondary to lighcache with retrace threshold and use lightcache for glossy rays on.
    Then I set it to from file, and bake out every nth frame (15), for the IR map.

    After a few tests I put my light cache back to single frame, but kept using from file on the IR map, and the render times went back down.

    Is there some checkbox or something that I could have missed?

    It might be worth noting that the render tests were both done local and on the farm.

    Thx in advance.

    Edit:

    After fiddling around a bit I read the render log and came to the conclusion that my scene most likely was corrupt. I reloaded all my references and alembic files, and rebaked and it seemed to work as intended.

    On a sidenote, I found out that my light cache got very splotchy when ticking the "use camerapath" option, along with flythrough. Are these not meant to work together or so? If I just set it to flythrough and set it to "from file" the result was fine.
    Last edited by KyronVFX; 06-12-2012, 05:47 PM.

  • #2
    Hi,

    Light cache in " fly-through" mode can be used when you have animation without moving objects.
    You should use "use camerapath" option instead, when you have camera animation and moving objects in the scene. In this case Light cache will be calculated for every frame.
    Our advice is to use only one method and not both.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Originally posted by KyronVFX View Post
      On a sidenote, I found out that my light cache got very splotchy when ticking the "use camerapath" option, along with flythrough. Are these not meant to work together or so? If I just set it to flythrough and set it to "from file" the result was fine.
      Both options do very similar things, so it only makes sense to use just one of them.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Thank you for the reply Vlado. Does this method apply to IR baking as well? Either set it to "use camera path" single frame, or "incremental add to current map" and then bake every nth frame?

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        • #5
          Yes, the same thing with Irradiance map baking (in my opinion "use camera path" is the easier one).
          Note that you can always refer to :
          http://www.spot3d.com/vray/help/200R...vancedimap.htm
          Tashko Zashev | chaos.com
          Chaos Support Representative | contact us

          Comment

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