The problem occurs when i'm doing a viewport render from within maya: the server renders the offset correct but the slave appears to ignore it. I'm ending up with an image like this:
When i'm rendering it using muster (should be the same as a command line render i assume) this problem doesn't occur, and it does render distributed.
I'm using maya 2013 sp2 and the latest vray nightly (22623).
Any ideas?
When i'm rendering it using muster (should be the same as a command line render i assume) this problem doesn't occur, and it does render distributed.
I'm using maya 2013 sp2 and the latest vray nightly (22623).
Any ideas?
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