As part of a larger shading network I'm using a bunch of multiplyDivide nodes piped through remapValue nodes and this seems to break with VRay (tested in stable & nightly builds). Works fine with Maya Software/Mental Ray. I've attached a simple scene.
To test:
- Open the Hypershade, go to utilities tab and select 'remapValue1', then click 'Input and output connections' to show the whole network.
- Now try and change the 'inputValue' number on the remapValue node to any number between 0-1 and only the Maya shaders update their thumbnails, while the VRay shaders don't.
Is this a bug or am I doing something wrong?
Cheers,
Dan
vray_multiplyDivideRemapIssue.zip
To test:
- Open the Hypershade, go to utilities tab and select 'remapValue1', then click 'Input and output connections' to show the whole network.
- Now try and change the 'inputValue' number on the remapValue node to any number between 0-1 and only the Maya shaders update their thumbnails, while the VRay shaders don't.
Is this a bug or am I doing something wrong?
Cheers,
Dan
vray_multiplyDivideRemapIssue.zip
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