Hi guys,
i have some 32bit displacement maps from ZBrush and so far they are rendering correctly in Vray.
But there are two problems:
1.On some round areas there are visible subdivision patterns like in the image:

Increasing Max subdivs or lowering Edge Length on the Vray Displacement set do not help.
Its not like the higher i go with the subdivs the smaller the pattern gets.....
2. The seems between uv islands are visible, even though Keep Continuity is on...
Here is a Screenshot of my setting:

Ideas or solutions are really appreciated!!!
Thanks,
Timm
i have some 32bit displacement maps from ZBrush and so far they are rendering correctly in Vray.
But there are two problems:
1.On some round areas there are visible subdivision patterns like in the image:
Increasing Max subdivs or lowering Edge Length on the Vray Displacement set do not help.
Its not like the higher i go with the subdivs the smaller the pattern gets.....
2. The seems between uv islands are visible, even though Keep Continuity is on...
Here is a Screenshot of my setting:
Ideas or solutions are really appreciated!!!
Thanks,
Timm
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