Hi there,
I was wondering, on a large scene, I've instanced about 4 or 5 V-Ray proxies around the ground (in the thousands) and I'm getting around 12g worth during my rendering and very long render times. I'm using spPaint MEL to initiate the instancing and scattering the objects around:
http://www.creativecrash.com/maya/do...sc/c/sppaint3d
However when I delete all instances and have just the original V-Ray Proxie and render, the render-time is quick and memory consumption is reduced to an expected 3-4gigs.
Maya 2013.x64 and
[2013/Feb/6|14:13:56] V-Ray: V-Ray for Maya version 2.25.01, revision 22704 from Feb 4 2013, 02:47:14
[2013/Feb/6|14:13:56] V-Ray: V-Ray core version is 2.00.02
Unfortunately the scene is too complex and large to upload anywhere. Has anyone else noticed this? I was under the impression that the point of instancing geometry was that each proxy shared the same memory?
I was wondering, on a large scene, I've instanced about 4 or 5 V-Ray proxies around the ground (in the thousands) and I'm getting around 12g worth during my rendering and very long render times. I'm using spPaint MEL to initiate the instancing and scattering the objects around:
http://www.creativecrash.com/maya/do...sc/c/sppaint3d
However when I delete all instances and have just the original V-Ray Proxie and render, the render-time is quick and memory consumption is reduced to an expected 3-4gigs.
Maya 2013.x64 and
[2013/Feb/6|14:13:56] V-Ray: V-Ray for Maya version 2.25.01, revision 22704 from Feb 4 2013, 02:47:14
[2013/Feb/6|14:13:56] V-Ray: V-Ray core version is 2.00.02
Unfortunately the scene is too complex and large to upload anywhere. Has anyone else noticed this? I was under the impression that the point of instancing geometry was that each proxy shared the same memory?
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