Hey All,
Running into some serious discrepancies in SSS quality between what VRAY renders in maya interactively and what I get rendering on our farm in either in maya batch or command line. Images attach below:
This seems to be specific to when the camera is close to the character. The blue error you see comes about when an object is moving fast close to the camera. In either case the overall the SSS quality is MUCH less then in the test render. Even pushing the pre-pass rate past 1 and incurring drastically longer render times doesn't fix the issue. I've tried baking the GI with irradiance map blending, Brute Force, and even turning the GI off. So its not tied to the GI in any way.
This is happening in several shots that meet those standards.
It does seem tied to the camera somehow as it gets worse closer to the edge of the frame. In one shot making the near clipping plane smaller seemed to help.
Currently using v2.3. Not on the nightly builds. We are using Deadline as our render manager. We switched to maya 2013 mid project from 2011 and thats when we seemed to start running into this issue. I cant confirm this though as unfortunately, despite my best efforts, I can get our current files running in 2011 now that we've made the switch.
Hope you can help cause I've tried every trick I can think of.
Matt Berenty
Running into some serious discrepancies in SSS quality between what VRAY renders in maya interactively and what I get rendering on our farm in either in maya batch or command line. Images attach below:
This seems to be specific to when the camera is close to the character. The blue error you see comes about when an object is moving fast close to the camera. In either case the overall the SSS quality is MUCH less then in the test render. Even pushing the pre-pass rate past 1 and incurring drastically longer render times doesn't fix the issue. I've tried baking the GI with irradiance map blending, Brute Force, and even turning the GI off. So its not tied to the GI in any way.
This is happening in several shots that meet those standards.
It does seem tied to the camera somehow as it gets worse closer to the edge of the frame. In one shot making the near clipping plane smaller seemed to help.
Currently using v2.3. Not on the nightly builds. We are using Deadline as our render manager. We switched to maya 2013 mid project from 2011 and thats when we seemed to start running into this issue. I cant confirm this though as unfortunately, despite my best efforts, I can get our current files running in 2011 now that we've made the switch.
Hope you can help cause I've tried every trick I can think of.
Matt Berenty
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