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Problem - vrscene seq

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  • #61
    vlado do we need a new naiad2vrscene?

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    • #62
      Originally posted by bazuka View Post
      vlado do we need a new naiad2vrscene?
      Ideally not; the problem was in V-Ray...

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #63
        finally after some time i manage to test almost everything and came up with interesting results,

        the rendering (particle flick) probl is gone, but there is an another probl with rendering, here it goes:

        here are the details on the probl

        ------------------------------------------------
        Vray particle render count

        133mil particles - uses 21gb ram - 4 vrscene

        naiad pts cache01 - 10271703 particles
        naiad pts cache02 - 41968383 particles
        naiad pts cache03 - 46583411 particles
        naiad pts cache04 - 34664219 particles

        Render Script:

        from vray.utils import *

        for ii in range(1, 2):
        frame1='pts_cache01.%04d.vrscene' % (ii)
        frame1='e:/vrscene/'+frame1
        print 'loading:', frame1
        appendSceneContent(frame1)

        particles=findByName('Pts01')
        node=findByName('box01_ptsShape@node')

        if len(node)>0 and len(particles)>0:
        node[0].set('geometry', particles[0])

        for ii in range(1, 2):
        frame2='pts_cache02.%04d.vrscene' % (ii)
        frame2='e:/vrscene/'+frame2
        print 'loading:', frame2
        appendSceneContent(frame2)

        particles=findByName('Pts02')
        node=findByName('box02_ptsShape@node')

        if len(node)>0 and len(particles)>0:
        node[0].set('geometry', particles[0])

        for ii in range(1, 2):
        frame3='pts_cache03.%04d.vrscene' % (ii)
        frame3='e:/vrscene/'+frame3
        print 'loading:', frame3
        appendSceneContent(frame3)

        particles=findByName('Pts03')
        node=findByName('box03_ptsShape@node')

        if len(node)>0 and len(particles)>0:
        node[0].set('geometry', particles[0])

        for ii in range(1, 2):
        frame4='pts_cache04.%04d.vrscene' % (ii)
        frame4='e:/vrscene/'+frame4
        print 'loading:', frame4
        appendSceneContent(frame4)

        particles=findByName('Pts04')
        node=findByName('box04_ptsShape@node')

        if len(node)>0 and len(particles)>0:
        node[0].set('geometry', particles[0])
        --------------------------------------------

        so is there a way to optimise this and render more particles?
        also vray waits a lot before render even starts ~10min per frame?

        cheers

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        • #64
          Originally posted by bazuka View Post
          so is there a way to optimise this and render more particles?
          also vray waits a lot before render even starts ~10min per frame?
          Probably there are things that we can do, but I would need the scene to profile it and see where that time (and memory) is spent. I don't think we've ever tried rendering that many particles before... I'm actually surprised they render at all

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #65
            In general though, for large amounts of particles I think we would need to expand the .vrmesh format so that they can be loaded on demand, rather than all at once...

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #66
              wow that was quick

              ill see what i could do about the files coz they are very very large ~25gb......

              Comment


              • #67
                Hi vlado,

                i manage to pack everything, u can download from here

                http://www.sendspace.com/file/6swf2x

                there is also convert.bat file to convert naiad emp to vrscene,

                let me know if u need anything else for this probl

                cheers & thx

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