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Baked in gamma for old flame

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  • Baked in gamma for old flame

    I've been using Vray for a while now and have always outputed linear .exrs for comping in Nuke. Nuke reads them in fine as linear. The problem I have is sometimes I have to output for flame. An old flame that doesn't support linear exrs off the bat. I find myself precomping in Nuke and rendering out .tga with the gamma baked in so it looks correct in flame. I remember reading somewhere the workflow for rendering .tga's out of maya with the gamma correction baked in. I can't remember it. Does anyone know this method or am I just imagining it?

    Thankyou
    KEITH ROGERS

    Learn the rules like a pro so you can break them as an artist.

    http://www.3layersofparallax.com/

  • #2
    You can export .tga output with baked gamma directly from Maya.
    But if you need both outputs (linear and non linear) you will have to either pre-render with "Don't affect colors (adaptation only)" option or pre-comping in Nuke.
    Best regards,
    Zdravko Keremidchiev
    Technical Support Representative

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