I've been using Vray for a while now and have always outputed linear .exrs for comping in Nuke. Nuke reads them in fine as linear. The problem I have is sometimes I have to output for flame. An old flame that doesn't support linear exrs off the bat. I find myself precomping in Nuke and rendering out .tga with the gamma baked in so it looks correct in flame. I remember reading somewhere the workflow for rendering .tga's out of maya with the gamma correction baked in. I can't remember it. Does anyone know this method or am I just imagining it?
Thankyou
Thankyou
Comment