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Blend material bug with refractive materials

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  • Blend material bug with refractive materials

    I tried to connect a glass material and a diffuse material to a vray blendmaterial, but it seems to bug if I put the diffuse in the base material and the glass in the coat 0 material.
    Weird thing is if I invert (glass in base and diffuse in coat 0)them it seems to work fine. Tested in 2.1 stable and latest nightly.
    Just using a checker for the blend amount, but its the same problem with a bitmap.

    Test scene here: http://www.speedyshare.com/dEPk4/blendTest.mb

  • #2
    Hi,

    Thanks for the feedback and scene file. It seems that the transparency doesn't work correct when is used as a Coat material.
    Will make a note to fix this.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      This is not a bug and we won't fix it. Glass will only work properly if it is the base material.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Hey vlado is there any work around to blend together two refractive glass materials with a map inside the blend amount slot? I tried it today and it gave me rather strange results..will continue to look through the forum anyway.
        My Artstation
        Whether it is an advantageous position or a disadvantageous one, the opposite state should be always present to your mind. -
        Sun Tsu

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        • #5
          There might be other approaches depending on what you need to get out of this.
          For example, you might just need to add a second reflective coat. Or a texture for the refraction glossiness might give you the result.
          If you can share more details, we'd be able to give come up with more ideas.
          Alex Yolov
          Product Manager
          V-Ray for Maya, Chaos Player
          www.chaos.com

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          • #6
            I often make car window glass as a blend shader and it works fine. A base shader with standard glass attributes, but with reflection turned off. That same shader duplicated and dropped into slot 1 with reflections on, but refractions off, and blended using a fresnel map. Then I'll put a bump map into the bump slot to create the distorted wobble reflected look you get on car windows. Seems to work ok in that instance having a glass in the base, but Im not mixing any diffuse in, which might be where the issue is.
            Website
            https://mangobeard.com/
            Behance
            https://www.behance.net/seandunderdale

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