I tried to connect a glass material and a diffuse material to a vray blendmaterial, but it seems to bug if I put the diffuse in the base material and the glass in the coat 0 material.
Weird thing is if I invert (glass in base and diffuse in coat 0)them it seems to work fine. Tested in 2.1 stable and latest nightly.
Just using a checker for the blend amount, but its the same problem with a bitmap.
Test scene here: http://www.speedyshare.com/dEPk4/blendTest.mb
Weird thing is if I invert (glass in base and diffuse in coat 0)them it seems to work fine. Tested in 2.1 stable and latest nightly.
Just using a checker for the blend amount, but its the same problem with a bitmap.
Test scene here: http://www.speedyshare.com/dEPk4/blendTest.mb
Comment