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Dome light not visible in refractions if set to invisible

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  • Dome light not visible in refractions if set to invisible

    Just found this out. Is there a way to make it not show up in the render/alpha but have it still show up in refractions? Or is this a bug? It would be nice to have a separate checkbox for visible in refractions on the dome light options.
    Lead 3D Artist - A52/Elastic

    www.ianruhfass.com

  • #2
    Hello X14Halo

    There is no issue here , it is supposed to work this way. I will add your request for separate refraction option into our system.
    However this could be easily workaround if you copy Dome-Light-textures into Environment override slot of your refractive material.
    By doing this Dome Light will be still invisible , but the refractive material will be able to see its texture through environment-slot.
    Click image for larger version

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    Last edited by svetlozar.draganov; 14-05-2013, 05:53 AM.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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    • #3
      We've wished for the same button too. Please second the request for a separate refraction option. We come up against this every time we render glass.

      You make your dome light, rotate it 47.33 degrees to get it lined up just right, then hit "invisible" and presto...you're rendering on black, but with no refractions. Getting something in the environment slot to line up with the 47.33 degree rotation is a pain.

      Cheers!

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      • #4
        You don't need to line up anything - if you assign the same texture to DomeLight and Refraction Override they both will be always lined up cause they are going to use the same VrayPlaceEnv-node.
        Here is how the setup looks like:

        Click image for larger version

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        Svetlozar Draganov | Senior Manager 3D Support | contact us
        Chaos & Enscape & Cylindo are now one!

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