Hi there,
I'm trying to render out simple shapes with 32x32 textures on them. My intent is to actually show the blocky pixels in the render. However even when I turn off filtering in the file texture node Vray antialiases the texture. Turning off antialiasing globally doesn't help either.
I've attached a picture of the texture file, a cube with that texture in Viewport 2.0 and a vray render.
Can anyone suggest how I could make the render look more like the attached Viewport grab?
Thanks,
Ted



I'm trying to render out simple shapes with 32x32 textures on them. My intent is to actually show the blocky pixels in the render. However even when I turn off filtering in the file texture node Vray antialiases the texture. Turning off antialiasing globally doesn't help either.
I've attached a picture of the texture file, a cube with that texture in Viewport 2.0 and a vray render.
Can anyone suggest how I could make the render look more like the attached Viewport grab?
Thanks,
Ted
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