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Normal Map affecting refraction

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  • Normal Map affecting refraction

    Hi,

    I am having an issue where my normal map is affecting the refraction of my shader. The normal map just adds additional drops to the bottle through a bump normal shader. Bottle on the left has the normal map and unfortuantly I am unable to share the sceneClick image for larger version

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  • #2
    Never mind I fixed the problem, the neutral values of the normal map where not .5,.5,1 .

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    • #3
      Ok then, good to know.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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