Hi,
I'm currently attempting to use the water texture to generate a simple under water shot. ( Maya 2013 ) have a test scene with a simple plane with divisions and a VRay material applied with the vray water texture applied in the displacement mat of the VRayMtlSG
initially it seems to work but then if I scale up the plane and render again there's seems to be what "looks" to be missing geometry...
to fix I've tried to apply a new material and then re apply the original material with the water texture, which hasnt worked , If i freeze transformations on the plane then the missing sections come back on the render but the water texture has been greatly diminished and seems to be unresponsive to changes to any of its settings ....
some help with this issue would be appreciated
regards
ignuf
I'm currently attempting to use the water texture to generate a simple under water shot. ( Maya 2013 ) have a test scene with a simple plane with divisions and a VRay material applied with the vray water texture applied in the displacement mat of the VRayMtlSG
initially it seems to work but then if I scale up the plane and render again there's seems to be what "looks" to be missing geometry...
to fix I've tried to apply a new material and then re apply the original material with the water texture, which hasnt worked , If i freeze transformations on the plane then the missing sections come back on the render but the water texture has been greatly diminished and seems to be unresponsive to changes to any of its settings ....
some help with this issue would be appreciated
regards
ignuf
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