Hello
I am facing a problem using the workflow, recommended for attic environments and moving object.
The Gi is baked IR-LC and read from the IR.
The moving character is naturally hidden during baking and has all shaders with "use irradiance map" off.
Nevertheless when rendering I get this nasty artefacts in the GI of the character.
There is a lot of referencing in this scene.
(Only the bear in the middle is moving and gets the artefacts - all the others are baked)
Using Vray 2.4 ond Maya 2013.
Anyone knows that problem and its solution.
Thanks in advance
Martin
I am facing a problem using the workflow, recommended for attic environments and moving object.
The Gi is baked IR-LC and read from the IR.
The moving character is naturally hidden during baking and has all shaders with "use irradiance map" off.
Nevertheless when rendering I get this nasty artefacts in the GI of the character.
There is a lot of referencing in this scene.
(Only the bear in the middle is moving and gets the artefacts - all the others are baked)
Using Vray 2.4 ond Maya 2013.
Anyone knows that problem and its solution.
Thanks in advance
Martin
Comment