Hey There,
Has anyone ever seen the issue that's happening below? We have a shot that's a large farm and rather than render the geometry I've pre rendered it and attached the image plus alpha to poly planes. I'm using a standard VRay Material with opacity mapped. Alpha is luminence is checked. I was getting an odd grain where they overlapped (and actually touched) so I've fixed that but this part I cant solve. Where does the black come from? Normals have been checked and are facing camera. There are about 100 planes going back in each row but we only see about 10 or so.
Any help would be greatly appreciated!
-Patrick
Has anyone ever seen the issue that's happening below? We have a shot that's a large farm and rather than render the geometry I've pre rendered it and attached the image plus alpha to poly planes. I'm using a standard VRay Material with opacity mapped. Alpha is luminence is checked. I was getting an odd grain where they overlapped (and actually touched) so I've fixed that but this part I cant solve. Where does the black come from? Normals have been checked and are facing camera. There are about 100 planes going back in each row but we only see about 10 or so.
Any help would be greatly appreciated!
-Patrick
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