Hi all,
I have a scene with the following setup: animated character, VraySun&Sky, GI enabled (BF/LC), a ground object with VRayMtlWrapper set to Generate GI/Receive GI:On, Generate caustics/Receive caustics:Off, Matte surface:enabled, Alpha contribution:-1, Shadows/Affect Alpha:On, with a red-dirt-ish VrayMtl appllied in the Base material slot.
Now, I'm trying to catch the character with a proper shadow/alpha, which works fine more or less except the shadow and alpha-"halo" pick up the tint(gray/blue-ish) from the VraySky texture, which is not really what I want.
How do I make the VRayMtlWrapper shadow pick up the tint (red-ish) from baseMtl instead,where the character is "over" the ground, ideally without altering the environment?
Cheers!
I have a scene with the following setup: animated character, VraySun&Sky, GI enabled (BF/LC), a ground object with VRayMtlWrapper set to Generate GI/Receive GI:On, Generate caustics/Receive caustics:Off, Matte surface:enabled, Alpha contribution:-1, Shadows/Affect Alpha:On, with a red-dirt-ish VrayMtl appllied in the Base material slot.
Now, I'm trying to catch the character with a proper shadow/alpha, which works fine more or less except the shadow and alpha-"halo" pick up the tint(gray/blue-ish) from the VraySky texture, which is not really what I want.
How do I make the VRayMtlWrapper shadow pick up the tint (red-ish) from baseMtl instead,where the character is "over" the ground, ideally without altering the environment?
Cheers!
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