Hi there,
I am importing some effects geometry created in Houdini into a Maya scene file, and the topology changes from frame to frame. I have access to the velocity vectors of the geometry in Maya. Is it possible to use that data to calculate motion blur rather than trying to interpolate between frames?
I am importing some effects geometry created in Houdini into a Maya scene file, and the topology changes from frame to frame. I have access to the velocity vectors of the geometry in Maya. Is it possible to use that data to calculate motion blur rather than trying to interpolate between frames?
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