Hi all,
I'm trying to use an HDR image texture for IBL and an environmental reflection as well, but I can't seem to get it to look right (to my eyes).
The procedure I used was to create a vray dome light. Check "Use dome tex" and assign the hdri image to the Dome tex.
I've attached two images.
IBL_noReflection is without "Affect reflections" being checked. This looks right to me.
The shading all seems to be coming from the right areas of the image. Inside the nostrils and the top of the lower lip seem dark as I would expect with them being in shadow.
IBL_Reflection has "Affect reflections" checked. Now you can see the inside of the nostril seems to be reflecting the top of the HDR image. As if the reflection isn't being occluded by the rest of the nose. The same with the lower lip.
Does this make sense? Have I set anything up wrong?
I'm trying to use an HDR image texture for IBL and an environmental reflection as well, but I can't seem to get it to look right (to my eyes).
The procedure I used was to create a vray dome light. Check "Use dome tex" and assign the hdri image to the Dome tex.
I've attached two images.
IBL_noReflection is without "Affect reflections" being checked. This looks right to me.
The shading all seems to be coming from the right areas of the image. Inside the nostrils and the top of the lower lip seem dark as I would expect with them being in shadow.
IBL_Reflection has "Affect reflections" checked. Now you can see the inside of the nostril seems to be reflecting the top of the HDR image. As if the reflection isn't being occluded by the rest of the nose. The same with the lower lip.
Does this make sense? Have I set anything up wrong?
Comment