Announcement

Collapse
No announcement yet.

Alembic visibility and irradiance map

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Alembic visibility and irradiance map

    hi,

    There's a problem with irradiance and alembic's animated visibility.

    Make a plane, add an edge support and a vray subdivision attribute.
    Parent the plane to a group
    Animate visibility of the group then bake an alembic.
    Load it in maya and you will see that irradiance map samples are generated on the plane without subdivision.
    So the samples on the faces created by the edge support are deformed by the subdivision.

    If you I could send you a file that recreate the problem.

    What can I do ?

    Thanks,

    Max

  • #2
    It should render non-subdivided in all cases (with or without GI).
    It's just that the alembic exporter doesn't read the vray attributes. You could simply add the attribute to the shape node after you have imported the alembic back to the scene.
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

    Comment


    • #3
      Ok Sorry, I made an error with the process to recreate this error.
      The vray subdivision attribute on the shape node is applied at the end. On the alembic.

      I don't know if I'm allowed to put it here that way but here is a scene example to reproduce the problem :
      http://we.tl/T6RcH2Uoan
      Last edited by CGMas; 20-03-2015, 07:53 AM.

      Comment


      • #4
        Hmm, that's odd. Can you share the scene or a simple example for this?
        What's your OS, VRay and Maya versions?
        Alex Yolov
        Product Manager
        V-Ray for Maya, Chaos Player
        www.chaos.com

        Comment


        • #5
          Originally posted by CGMas View Post
          Ok Sorry, I made an error with the process to recreate this error.
          The vray subdivision attribute on the shape node is applied at the end. On the alembic.

          I don't know if I'm allowed to put it here that way but here is a scene example to reproduce the problem :
          http://we.tl/T6RcH2Uoan
          The file's just there.
          I'm using the latest nightly build of vray 3 for maya 2015 on Win 7

          Comment


          • #6
            Yes, there seems to be something wrong about this.
            I'll let you know when we have some news, for now I'm forwarding this to our developers.
            Alex Yolov
            Product Manager
            V-Ray for Maya, Chaos Player
            www.chaos.com

            Comment


            • #7
              Removing the visibility key and adding it again makes it render fine. It seems there is a problem when we're trying to read this key when set before exporting to alembic.
              Alex Yolov
              Product Manager
              V-Ray for Maya, Chaos Player
              www.chaos.com

              Comment


              • #8
                Yes, this is the same conclusion I had, but I wasn't sure.
                So, while waiting for a fix, I think we will tesselate our objects a little more to hide the effect, which is not a good a solution.
                Because we cannot break then key again visibility at this step of our pipeline.

                If you find a way to fix it let me know !

                Thanks,

                Max
                Supamonks Studio

                Comment


                • #9
                  Another work around is to use OpenSubdiv. It works in a different way and seems to not be affected.
                  V-Ray/PhoenixFD for Maya developer

                  Comment


                  • #10
                    Yes, I've seen that but it add time to compile geometry, so for a scene with a lot of geometry it can be long to compile all the geometry !

                    Comment

                    Working...
                    X