Hi,
Im wondering how I should setup the shaders to get correct refraction rendering of the water and a ferry viewing under the water. The refraction looks correct if the geometry normals face the camera. But when the camera goes under water, it seems to me the refraction is not working unless I reverse the normals.
Can anyone please help me solve this problem?
Thanks,
Cherry
Im wondering how I should setup the shaders to get correct refraction rendering of the water and a ferry viewing under the water. The refraction looks correct if the geometry normals face the camera. But when the camera goes under water, it seems to me the refraction is not working unless I reverse the normals.
Can anyone please help me solve this problem?
Thanks,
Cherry
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