Hello there.
This has been several weeks now that we have use Vray in my company, and things are going pretty well. However, there is a bug I haven't been able to fix.
Here's a brief setup of my workflow :
- workstation has maya 2015 and vray3
- 6 render slaves who have only vray3 standalone
- render manager is Renderpal
I have a simple animation where a object (a simple cup) flies in the air and then vanishes (animated visibility). Rendering in local shows no problem, but when I render it through our renderfarm, this cup is missing. Note that there is also another mesh having this bug with another material, but I focused on the cup for the debugging proccess.
Here's what I tried :
- exporting/reimporting the cup as an .obj : no change
- changing the visilibity keys : no change
- changing the material : no change
- attributing the material of the cup to a newly created cube : the cube and the cup are showing!
I was happy, I moved the cube somewhere far out of my camera angle and rendered my animation : the cup is missing again ...
Since I have to export my animation as a .vrscene for the render slaves to render it, I wonder if somehow the vrscene export could mismatch the meshes and cause it to disappear.
Well I had to ship the anim so I rendered the faulty part in batchrender and thought it was just a random rare bug. But then my colleague complained that he had the exact same bug a week after, so I decided to report it here. I checked the threads, I haven't seen any similar situtation.
I hope this is not too confusing to read.
This has been several weeks now that we have use Vray in my company, and things are going pretty well. However, there is a bug I haven't been able to fix.
Here's a brief setup of my workflow :
- workstation has maya 2015 and vray3
- 6 render slaves who have only vray3 standalone
- render manager is Renderpal
I have a simple animation where a object (a simple cup) flies in the air and then vanishes (animated visibility). Rendering in local shows no problem, but when I render it through our renderfarm, this cup is missing. Note that there is also another mesh having this bug with another material, but I focused on the cup for the debugging proccess.
Here's what I tried :
- exporting/reimporting the cup as an .obj : no change
- changing the visilibity keys : no change
- changing the material : no change
- attributing the material of the cup to a newly created cube : the cube and the cup are showing!
I was happy, I moved the cube somewhere far out of my camera angle and rendered my animation : the cup is missing again ...
Since I have to export my animation as a .vrscene for the render slaves to render it, I wonder if somehow the vrscene export could mismatch the meshes and cause it to disappear.
Well I had to ship the anim so I rendered the faulty part in batchrender and thought it was just a random rare bug. But then my colleague complained that he had the exact same bug a week after, so I decided to report it here. I checked the threads, I haven't seen any similar situtation.
I hope this is not too confusing to read.
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