Hi,
As I'm not a specialist with texture baking - I wonder if there is a simple and efficient workflow to bake VrayWater to use it with the 2015 texture deformer as a vector map ...
My problem is that right now I'm using VrayWater with displacement but I need to shoot the scene with the camera just above the water and it seems that I'm too close of the displacement, and render starts , Vray throw buckets, but nothing happens after. I've tried to un-tick the "view dependant" but no change.
Any clue ?
As I'm not a specialist with texture baking - I wonder if there is a simple and efficient workflow to bake VrayWater to use it with the 2015 texture deformer as a vector map ...
My problem is that right now I'm using VrayWater with displacement but I need to shoot the scene with the camera just above the water and it seems that I'm too close of the displacement, and render starts , Vray throw buckets, but nothing happens after. I've tried to un-tick the "view dependant" but no change.
Any clue ?
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