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Recommended Alembic/V-Ray workflow?

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  • #16
    Originally posted by vlado View Post
    Other than that, we are working on a VRayScene object that can contain geometry and materials and can be treated as an object that can be instanced in the scene. However this is not yet in the builds.
    Very interesting. Will there be any visual representation of such a vrscene in the Maya viewport?
    Best Regards,
    Fredrik

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    • #17
      Originally posted by vlado View Post
      The way people usually do it, is to create a scene with the .vrmesh file and materials applied, and then reference that in their main scene. Of course, this only works if you have one instance of the .vrmesh.


      Best regards,
      Vlado
      to make this working... you have to create a vrmesh and import it back into the scene where the original object and the meterials live and delete the original geo... right..?

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      • #18
        I usually just use the option to automatically create a proxy after the export to .vrmesh - this will hook up all materials correctly and delete the original mesh.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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