Hi,
at my company were currently developing VR video.
The process goes from capturing a 360 video and displaying on the oculus rift, using game engines.
I've successfully created 3D render videos of maya using Arnold render, scripted Oculus rift camera, with does a Lat-long Stereo render.
On v-ray I was trying to do it, using dome camera using a 360 FOV and using stereo , it render but it not correct.
For example if I map a sphere with a checker board texture, and if I do a latlong stereo map render of it, i expect a perfect checker render out of it.
Using V-ray i could reproduce this result
I got a warped image, that looks like a fish eye lens.
On v-ray 3.2 for 3dsmax you guys presented stereo spherical panorama and cubic maps.
Both solutions will work on the oculus rift.
https://youtu.be/d_fuhYzxZNc?t=3m43s
Wen can i get access to it?
I really need it ASAP, as v-ray is a crucial part of our rendering pipeline.
Here's the maya file for this in case is just a question of settings, but it looks that we still dont have this on v-ray for maya .
oculusrift.mb.zip
Thank you.
at my company were currently developing VR video.
The process goes from capturing a 360 video and displaying on the oculus rift, using game engines.
I've successfully created 3D render videos of maya using Arnold render, scripted Oculus rift camera, with does a Lat-long Stereo render.
On v-ray I was trying to do it, using dome camera using a 360 FOV and using stereo , it render but it not correct.
For example if I map a sphere with a checker board texture, and if I do a latlong stereo map render of it, i expect a perfect checker render out of it.
Using V-ray i could reproduce this result
I got a warped image, that looks like a fish eye lens.
On v-ray 3.2 for 3dsmax you guys presented stereo spherical panorama and cubic maps.
Both solutions will work on the oculus rift.
https://youtu.be/d_fuhYzxZNc?t=3m43s
Wen can i get access to it?
I really need it ASAP, as v-ray is a crucial part of our rendering pipeline.
Here's the maya file for this in case is just a question of settings, but it looks that we still dont have this on v-ray for maya .
oculusrift.mb.zip
Thank you.
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