Hi there,
I am trying to get UDIM mapping working with the file node in VRay and I am not having any success. If I assign a Lambert shader and view the model in Viewport 2.0, I can see all my textures getting properly applied but if I render this same shader through VRay (or if I connect the file node to a VRayMtl), I get incorrect mapping.
Is there a trick to getting this to work that I am not aware of? It sounded from the documentation like it should just work out of the box.
Using:
[2015/Aug/3|19:06:08] V-Ray: V-Ray for Maya version 3.00.01 from Oct 16 2014, 23:36:40
[2015/Aug/3|19:06:08] V-Ray: V-Ray core version is 3.05.07
I am trying to get UDIM mapping working with the file node in VRay and I am not having any success. If I assign a Lambert shader and view the model in Viewport 2.0, I can see all my textures getting properly applied but if I render this same shader through VRay (or if I connect the file node to a VRayMtl), I get incorrect mapping.
Is there a trick to getting this to work that I am not aware of? It sounded from the documentation like it should just work out of the box.
Using:
[2015/Aug/3|19:06:08] V-Ray: V-Ray for Maya version 3.00.01 from Oct 16 2014, 23:36:40
[2015/Aug/3|19:06:08] V-Ray: V-Ray core version is 3.05.07
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