Hi,
I'm wondering if this is a bug or I'm doing something wrong. I've attached an image showing hypershade connections to a shader. The top set of connections are broken, the bottom work as expected.
Basically i want to be able to add a single output channel to all RGB channels in a layered texture node. As you can see in the image, when i try this the shader goes black, however it works if the single Outcolor nodes are connected instead of individual RGB channels.
The reason i want a single channel connection is to be able to use the 'outValue' connection from a remapValue node so i can use the value curve to alter a texture, presumably similar to 3dsmax output curve.

Any help is much appreciated.
Aidy
I'm wondering if this is a bug or I'm doing something wrong. I've attached an image showing hypershade connections to a shader. The top set of connections are broken, the bottom work as expected.
Basically i want to be able to add a single output channel to all RGB channels in a layered texture node. As you can see in the image, when i try this the shader goes black, however it works if the single Outcolor nodes are connected instead of individual RGB channels.
The reason i want a single channel connection is to be able to use the 'outValue' connection from a remapValue node so i can use the value curve to alter a texture, presumably similar to 3dsmax output curve.
Any help is much appreciated.
Aidy
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