So, I'm having a problem with a render, but I'm not certain if it is a vray problem or a maya problem.
I have a model with 6 uv tiles. I have diffuse maps mapped to it and spec maps. The diffuse maps work with no problem. The spec maps however don't seem to be working as expected. 4 or 5 of the textures will map correctly but then the 5th and 6th ones will just be black. I've tried manually putting in <UDIM> as well as using the "UV Tiling Mode" drop down in the "file attribute" tab of the file node but I seem to get the same result either way.
I'm using TIFs as the maps. I'm using vray 3.0 and maya 2016.
I'm just wondering if there are known issues with textures and UDIMs. I'm trying trying to avoid sending in a scene, because it's pretty big but thought I'd ask around first.
Thanks in advance!
I have a model with 6 uv tiles. I have diffuse maps mapped to it and spec maps. The diffuse maps work with no problem. The spec maps however don't seem to be working as expected. 4 or 5 of the textures will map correctly but then the 5th and 6th ones will just be black. I've tried manually putting in <UDIM> as well as using the "UV Tiling Mode" drop down in the "file attribute" tab of the file node but I seem to get the same result either way.
I'm using TIFs as the maps. I'm using vray 3.0 and maya 2016.
I'm just wondering if there are known issues with textures and UDIMs. I'm trying trying to avoid sending in a scene, because it's pretty big but thought I'd ask around first.
Thanks in advance!
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