I just got confirmation about the the Irr. map animation prepass behavior with moving objects and motion blur that it is designed to work like that. The samples of the moving objects are locked in position for the entire animation sequence.
The problem occur when this prepass sequence is being calculated on small fragments. Hope to be able to fix this soon.
The problem occur when this prepass sequence is being calculated on small fragments. Hope to be able to fix this soon.
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