Hi,
I have a problem with tile mapping and the BerconTileTex in Maya. The way the tiling works in Max is by using the UV channel of the color map. Now Maya doesn't have UV channels, just UV sets. Still in the BerconTileTex node there is only an option to use Tile UV Channel for Tile Mapping which doesn't work.
Is there any way to make the tiling work in Maya?
I have a problem with tile mapping and the BerconTileTex in Maya. The way the tiling works in Max is by using the UV channel of the color map. Now Maya doesn't have UV channels, just UV sets. Still in the BerconTileTex node there is only an option to use Tile UV Channel for Tile Mapping which doesn't work.
Is there any way to make the tiling work in Maya?
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