When attempting to use Distributed Rendering when baking textures, I get black boxes from the DR nodes. Standard rendering from a persp window or camera works just fine.
Even setting up a simple scene with a sphere and a single light has this issue. Is baking via DR unsupported right now?
V-Ray 3.10.01, Maya 2016 SP5, Mac OSX 10.10.3
Thanks!
Even setting up a simple scene with a sphere and a single light has this issue. Is baking via DR unsupported right now?
V-Ray 3.10.01, Maya 2016 SP5, Mac OSX 10.10.3
Thanks!
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