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Material wrapper giving diffrent results when you render adaptive or progressive

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  • Material wrapper giving diffrent results when you render adaptive or progressive

    Hi, im trying to render the contact shadows in the alpha channel, the problem is that the progressive render renders them correctly, but the other sampling engines does a weird error in which it seem to subctracg the accululation of shadows from the alpha

    progressive (correct)
    Click image for larger version

Name:	progressiveALPAH.jpg
Views:	1
Size:	141.5 KB
ID:	883747


    Adaptive (incorrect)
    Click image for larger version

Name:	SubdivALPAH.jpg
Views:	1
Size:	101.6 KB
ID:	883748

    is there any way to make the alpha match the one I get in the progressive render?

  • #2
    This is a known issue. There was a work around to use 1 subdiv for the light I think.
    V-Ray/PhoenixFD for Maya developer

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    • #3
      Originally posted by ivaylo.ivanov View Post
      This is a known issue. There was a work around to use 1 subdiv for the light I think.
      that fixes it, thanks!

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